# Alpha testers needed! I've written a new iOS game, and I need alpha testers. The game is named "Spring World" (but I'm very open to better names). Like my previous game <a href="http://www.ballpitgame.com">Ball Pit</a>, this is an immersive 3D game. But it's not an arcade game, it's a physics-based puzzle game -- you know, with levels and things. And this one can be played sitting down. It also comes with a complete level editor, the same editor used to build all the included levels. Build your own and send them in! (The level editor requires a computer on the same Wifi network as your iOS device.) ## How to join up If you'd like to help me alpha-test Spring World, here's what you need to do: * On your iOS device, <a href="http://tflig.ht/1tGQXzL">visit this page</a>. It will hopefully have you sign up with Test Flight, and send me email with your UDID. I can then build a new image that will allow your device. * If you don't receive email from me within 24 hours, then do it the old-fashioned way: Find out the UDID on your iOS device running iOS 8. This requires you to hook up to iTunes; <a href="http://www.lightrains.com/blog/iphone-udid-iphone-5-5c-5s-ios7">here are full instructions</a>. Send an email with your UUID to me at: terry at weissman dot org ## Things I need from alpha testers * MORE LEVELS! I will consider this game a success when I get to play lots of cool levels that I didn't make myself. * Bug reports! But do look at "Known issues" below. * Feedback! What you like, what could be improved, any suggestions. * UI design! I'm a terrible UI designer. See the "Known UI lameness" below. * A better name. "Spring World" is mildly descriptive, and seems to not be used by anything else, but it's pretty dull. ## Known issues * When you finish a level, should give you a screen summarizing how many stars you earned and giving you a choice whether to run it again or go to the next level. * Does not remember which levels you've solved, or how many stars you earned on them. * Needs to be integrated with Game Center. * Needs an "about" page. * If you create more than 20 or so levels with the editor, the "User levels" page no longer fits on the screen. I need to implement a scrolling or paging list. * When you finish the last level, it gives an error message and then starts you off at the tutorial screen. Some kind of "congratulations" screen would probably be more rewarding. * Level editor: when you clone a piece with actions that refer to other pieces that you're also cloning, it doesn't adjust the names to match. ## Known UI lameness * I need a better font. (With both upper and lower case letters, please!) * I need a real icon and startup screen. * The "Open level" screens are awful. ("&lt;Up&gt;"?) * Poor textures. The "deep blue vortex" is particularly lame. But all of them need help. * 3D tuning. I will take any and all advice on improving the 3D looks. (But my priority is to keep things simple to maintain framerate. I'll ignore your suggestion that I add shadows unless you have specific advice on how to cheaply add them. Adding shadows to Ball Pit nearly killed me.) ## Other things that need help * The tutorial levels probably could use lots of tuning. It's hard for me to make things clear without getting way too wordy. * Some of the levels should probably be tossed out. I'm looking at "Labyrinth", which is the only level I haven't managed to earn full stars on, and "Spare", which was a fun idea but not too interesting to play. But I'll listen to other suggestions. * Most of the levels probably could use improving. I'll take suggestions; even better would be to tune them yourself and send them in.